vector

On the Facebook page (AtRiUM: At Right Angles, Us and Math) linked to this magazine, one of our contributors, Arsalan Wares, has been astonishingly prolific in posting problems. A good many of these have had to do with regular hexagons; more specifically, with the areas of polygonal regions drawn within such hexagons. It is both astonishing and pleasing to see such a rich diversity of problems arising from this simple and familiar structure.

Physicists, air traffic controllers, and video game creators all have at least one thing in common: vectors. But what exactly are they, and why do they matter?

In this article, we offer a second proof of the triangle-in-a-triangle theorem, using the principles of similarity geometry. Then, using vectors, we prove a result which is a generalisation of that theorem.
In this article we examine how to prove a result obtained after careful GeoGebra experimentation. It was featured in the March 2015 issue of At Right Angles, in the ‘Tech Space’ section.

CoMaC gives you a further look at the statement proved in the article on quadrilateral and triangles.

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