Press J to jump to the feed. Check out the helpful links section below for links to the official P99 website, wiki, Discord server, and more! I would say all stamina, strength is normally easier to get through gear than stamina is. The other … DO NOT get all of them to your pull spot where your group is, just enough space so they won’t know when you get up again. As a tank sure you should have thrown more into Stamina but starting with limited gear the strength is going to mean more to you as you level and acquire better stat altering items. It may seem cowardly to stop helping the group when you are about to die, but waiting for a heal helps them more than just dying and not being there for them. First, feign will NEVER work if it says ‘Azuris has fallen to the ground’ or whatever your name is. So, when the last is still standing on you, wait for it to walk back a ways and then nab it before it’s comrade’s notice at all. Can be done with sneak (indifferent faction) Master Bain has a few menial tasks for you. From high distances a monk can just glide over rocks and dunes and mountains and not worry about damage at all. At first if you aren’t used to doing this and can’t try fast enough they will get a very painful round in on you and it won’t work if you can’t hit it without being hit, so buffs and Sow are a MUST. Have your pull spot reasonably far away, like around a few corners and far enough away that they don’t sense you automatically. 86% Upvoted. This isn’t pure kiting as you aren’t leading the mob around stupidly, but I couldn’t come up with a better term for it, so…. From a Min/Max perspective all other racers are sub-par warriors to ogre warriors due to frontal stun immunity and high starting stats. This page was last modified on 10 November 2020, at 11:02. 1. From a Min/Max perspective regarding monks, Iksar are the best race due to the hit point regeneration and innate AC bonus. This does NOT work on everything, for example giants, guards, griffins, and other higher level mobs always know when you have gotten up, so if you let them run off for a while you can run and then feign again before they get to you. 2. My question is... how does AGI affect Monk on AGNARR/TLP? I've already rolled a character to ask some basic questions to players in game- thanks to all that took the time to answer my questions. Archived. Note: Dual Wield skill level maximum is equal to (Level+1)*7. Beastlord is the second newest class to Everquest. So, this is one of the PRIME requisites for a monk to have. I guess your starting stats will be automatically changed into 20 AGI upon the race change. I think 10 10 is good for both though, and seeking out new agility and dexterity increasing items are a favorite pastime of monkeys. It won’t work much before you practice it constantly, so practice it CONSTANTLY. Red server, mostly dex for those tstaff procs. Hello! Players Stats : Realm stats : Best Monks rankings . For this guide I have broken the Monk Epic up into 4 sections: Robe of the Whistling Fists Demon Fangs Celestial Fists (book graphic) Celestial Fists – Final Turn-in! Page top. Every character in EQ has seven primary stats, as well as AC, attack, HP, and mana.All stats can be modified by buffs, and items. Is the 20 AGI dump a total waste? We specialize in smaller attack damage that adds up (until a higher level when we really start to DISH damage instead of nibbling at hit points really fast). New comments cannot be posted and votes cannot be cast, More posts from the project1999 community. 63% Upvoted. I'm 56 not 60 and my gear is average for monks on this server (blue). This is a very difficult maneuver that takes a lot of practice and it doesn’t work on many types of mobs. Note: Quigli might not respond properly to your hail. Whether you are new to EverQuest or returning, this is the place! The monk is a powerful fighting class. Wu's gives a ton of agi. It can save your life so much that it can seem like your best skill, and it may be - besides your attacks. Does it make any difference overall or in later expansions? A specialist form of the melee type, the Berserker is a chainmail-wearing melee damage dealer that wields two-handed weapons exclusively and excels at dealing extreme damage for short periods of time during situations that call for it, while also dealing good sustained damage the rest of the time. And now to how to play a monk. This thread is archived. I'm assuming this is mostly just to teach melee classes how to use tomes in the tutorial? It is a damn spiffy looking attack and hits for massive amounts of damage then you are used to doing. After this you will keep this to 50 so no more hassle in training a new attack every 5 levels that doesn’t hit well at all at first. This is done once the trade window is open with the NPC and you’re ready to hit “Give“. Race STR STA AGI DEX WIS INT CHA Vision Bonus Skills Effects/Resist Modifier Exp Modifier Skills Modifier Other Human: 80: 80: 85: 85: 75: 75: 75: Blind as a bat! As your skill goes up you can begin to pull and avoid mobs you don’t want to pull with FD. I've decided to roll a Human Monk to start Agnarr. 5. p99 shaman quests, See full list on wiki.project1999.com . Additionally, each race starts off with different levels of primary stats. Monk 1.0 Epic Celestial Fists. Agility is what the monk does best, avoid damage. What is the best fighting style for a monk? The monk is a melee fighter who uses martial arts techniques to perform devastating attacks and influence the biological processes of his or her own body. What a neat little skill, it is quite useful because all of the mobs for levels to come do not use magic weapons typically, so disarming that fine steel scimitar can tip odds in your favor because a mob will hit for less damage without a weapon. 5 or 10 points into any other stat is insignificant compared to what that gives you in Stamina. 2. Most important monk stats? Shadow Knight 1.0 Epic Innoruuk’s Curse **Disclaimer: You can potentially skip Step 1-6 all together and begin at Step 7.You must con apprehensive or better to Duriek Bloodpool in Paineel to skip steps 1-6, OR anytime you do a turn-in you’ll need to be invs (or invis vs undead in some cases). I like the spot in oasis next to the south ro zone for sand giant killing, myself. Our weight is an important factor, and I guess you could dual wield 2 screamers if you wanted to your attack would be down and damage as well as your dodge block riposte skills from how heavy they are. Project1999 is an emulated server of the 1999 MMORPG EverQuest seeking to rebuild the 'classic' EverQuest experience. IKSAR SHAMAN CUDGEL QUEST: Getting Started: This check list assumes you have all the needed factions to do this quest. Posted by 4 years ago. Beastlord is a unique class which combines some powers from the Monk and Shaman classes along with a powerful pet. Tstaff procs are what makes a monk scary.. Dex helps your proc rate. I actually never even picked this skill up, it seems like a waste of points to me, but it is supposed to let you get through areas undetected. All stamina. This is an impressive skill when it is later in levels, at lower levels you will barely ever get a dodge off, but still nice to have. Monks are also badly hindered in armor choices that limits us greatly in lower levels especially. report. So it deals with casters and levels most noticeably. New comments cannot be posted and votes cannot be cast. I have never boxed but am figuring I should give it a go when I start to make my life easier. And during all pages of LVL-UI i see it as +2. What should i prioritize for stats if i roll and iksar monk? hide. Sorry guys. Making tanking "Kensai' here, so i need Magus Saint Sword on start, than i go for 1-2 lvl of Traditional Monks for Wis AC bonus & Crane Style. So, if you have just run really quickly through an area full of spawns of creatures around your level and then feigned with all of them over you, as they return to their spots, often they still think you are dead and leave you alone since you are away from them still. But even though we CAN use 1h and 2h blunt weapons, it isn’t worth it at all. Page top. Feign Death is just a skill that makes mobs think that you are dead, thus avoiding you - it has limits though as all skills do. I put them all in stamina but if I had it to do over I would put some in str and dex as well maybe 10sta 5str 5dex. Note: At level 60, Monks get an innate chance to do a Triple Attack, on a successful Double Attack. Archived. Starting monk stats. Strength - It involves how much you can hold without being encumbered, although this does not matter to a monk as even over 15-17 pounds is about as encumbered as you want to get ever. Used to block attacks and it is gotten at around the same time as Dodge begins to work. Yet another upgrade on the strike series of attacks. As if you didnt know already. It is MUCH better as it recycles about twice as fast as Round Kick and does as much or better damage when trained. I imagine dex and sta are important? Velious is where TAKP monks and P99 monks start to diverge. Press question mark to learn the rest of the keyboard shortcuts. Sooo, while they are all clambering after you trying their best to eat you, you simply fall down, and they will confusedly stand there for a little while. I am one of those burnt out p99 players looking to start a few characters on this server. See also: Skill Defense Armor Class as a whole is divided into two parts. They can "de-buff" enemies with spells, and possess modest healing abilities. Weapons are to be envied naturally - that’s why I play a little Sk just so he can wear plate mail and slash things in half for fun. It's an automatically added chance. This works so much better than Eagle Strike it is truly something to look forward to. Another automatic used skill like Dodge and Block. It directly relates to ac and the chance to dodge, block, riposte, dual wield and double attack successfully. Basically though, you need to learn how to play a monk for yourself - I can say though, that in the long run, a monk is the smack down pure melee class. Section at the end of guide about all the uses I have found for FD. save. This is the awe inspiring final manually used special attack to take the place of Dragon Punch yet again. Just food for thought. Which is the most important? Posted by 3 years ago. Having played an Iksar monk, I have to say the weight limit isn't too big of an issue if you avoid looting trash items and small money. Flying kick is also a skill that works just as well as taunt when used right. Just like every other class’s skill, it reduces down time like mend does but cannot be used efficiently in a battle. Truly. Agility - Now here is where you drop a lot of effort on. Here's my videos of a daily series of the old classic style Everquest. This thread is archived. As soon as your FD pops back up stand and whack it in the back as it starts to meander away and fall down as fast as possible, like instantly. 1. 20 comments. I see a difference also in how smart the mob is, obviously none of them are very smart, but the casters, and more intelligent of creatures like an Inferno Goblin Priest will just go about nuking you while you lay there, though a same level Inferno Goblin Champion - which is just a melee mob - will believe it almost always. This trick deals with when there is that annoying cluster of mobs that you can’t take all of at once, so here is a way you can get them one at a time if you are careful. Cloth armor is lightweight and will give you some ac before you seek out some pieces of leather or woven and then mesh. Starting monk stats. Which is the most important? It will give about 25% or 1 bubble of health on a success no matter what you are doing at the time when you use it. First of all it has a direct relationship to how many hit points you have. 3. With 20sta I am imperceptibly more durable than other equal lvl iksar monks but str and dex make a noticeable difference. what stats should I focus on when hearing a monk? It is very useful as it adds another attack to your arsenal, though it has a slower cycle rate to use it during a battle. Our class is decked out with many special skills and the special attack that is used together with our typical punches and jabs. A monks only way of healing themselves besides bind wound. Last Database Update : 20 Dec 2019 - Players with 1800 rating or higher - Add a character. That means you failed and you might as well get up and run like hell again until you can try again. The best we can do to get a mob off a spell caster or healer is to smack it around as hard as we can until it turns to us. So a TAKP monk in Kunark gear tanks just about like a P99 monk in Kunark gear. Now, I am not sure if this is a myth or not, but it really seems to work more often if you turn your back and your attack has been off for more than just an instant. Your next attack to take the place of Tiger Claw. Soo, turning off attack and running away a little ways seems to help odds of them believing it. If you are not Iksar, you do not have enough faction to start this quest. Minimal damage but still good to have until level 5 with round kick. Your special will almost always do more damage than a punch when landed correctly. We average less hit points a level then a warrior or any ogres or trolls as well naturally. A monk is a tank. This stat helps you hit more often, hit better ac, and the amount of attacks you get in as well. save. 77 posts. 07-11-2004 - First, the reason for this guide. What is the best way to develop your monk? By using our Services or clicking I agree, you agree to our use of cookies. The trick is to spot a large preferably red mob alone that you can pull to a spot near a zone. Often, mobs around your level as you do this and not really high (and not casters a lot of times) have no idea that you are still alive after you have FD’ed and gotten away if you do it out of their sense range. Determine a target you want and have everyone else assist on it, then run off from your group - or if you’re solo - and smack it around for a few hits and immediately run back. I have also come to believe they use a saving throw a la AD&D systems, to make sure the mob doesn’t think you are faking it. (REALISTIC P99 DISCLAIMER: This guide is somewhere between laughably bad and horribly wrong.). Mesh is a staple of monks for standard armor, and then the magical pieces of special armor that higher levels will eventually begin to gather themselves in. It is a risky skill to use at lower levels in a fight because it tends to backfire and hurt you occasionally, though after the low 20’s it works very reliably and I haven’t failed once for about 10 levels . This new player tutorial covers the your first 5 levels when starting a Human Monk on the new Agnarr TLP server which opens on 5/24/17. Monk Epic 1.5: Fistwraps of Celestial Discipline. Oh yeah, now this is a SKILL. I personally would not recommend putting points into this stat as there are SO many armors that increase it and honestly it does very little. hide. What about str? You miss less often with Dexterity, and with Agility they miss more. There is enough info on the web to find out how to get required faction. I have heard strength, stamina, and agility. Rank Class Spec Race Name 2v2 3v3 5v5 BG Score Realm; 10. report. Needing to get past an area of spawns this is an option, to just run through, take the damage and then wait for them to leave as you lie there. Stamina (sta)- This stat affects a few things. So if you can spot one, hit it and run (Sowed ALWAYS) and get back to your spot as quick as you can, then feign. Tutorial? Also, as a monk the human screen will dictate how much points you get to spend besides your base stats. You can keep trying until you have gotten the rhythm and if you get good at it, the kiting gets very easy and basically boring. http://wiki.project1999.com/index.php?title=Azuris_Treten%27s_Monk_Guide&oldid=290930. Why the down votes? . And by the way, solo exp for red mobs is really nice exp . Like when to use mend, when to use feign death, how to pull a single mob out of a cluster conveniently. There are guides on starting stats for race/class combo on the net, for a wizard I would put 5 in str to be able to carry stuff (depends on race), 5 in sta (hp pool), rest in int (mana pool). Do any of you even play on red? I'd be rolling on the red server. Neighbors : 2836 : 2878 - 2259: 21097: US-Sargeras : 17. It is always 20 points that I recommend be split between Dex and Agi depending on what you want more out of your character. The first determining how hard you get hit and the other when you will be hit. After having read many other guides I find all of them lacking in some way for the truly new Everquest player. What should i prioritize for stats if i roll and iksar monk? 7 comments. (REALISTIC P99 DISCLAIMER: This guide is somewhere between laughably bad and horribly wrong.) It recycles at the same rate but does more damage and hits more often, more like an upgrade then a new skill. With their unique set of skills and need to keep their weight load down, monks are a very complex class to develop and play correctly. Block however is a much more useful skill and works to avoid attacks more often than Dodge will. I was going to put my starting stats as 20 STA and then race change at Kunark to an Iksar. Quote Reply # Jan 02 2013 at 10:34 AM Rating: Decent-REDACTED-Scholar. Basically. The only drawback is that it recycles as fast as Round Kick did, so much slower than the strikes would, but still a great skill when you see how much those level 50 monks do with it. The stats that the game deems important to the class are Strength, Stamina, Agility, and Dexterity. FD is really a very good skill that so many are envious of. Now this is a GREAT skill now that they have fixed it and the skill works properly. It has you avoid an attack but with a catch, it allows you another attack as a counter strike even as you don’t take damage. Max damage on this changes with strength obviously but I can expect a hit for 40 with it occasionally. Stamina - Deals with the amount of hit points gained each level, it is roughly 1 hit point a level for every 5 points you have in stamina. share. As long as you keep your hand to hand and dual wield skills maxed out, it’s fine to try out maces and stuff until you decide that they just really suck. Starting Stats Bard : 80 STR / 75 STA / 75 AGI / 85 DEX / 75 WIS / 75 INT / 85 CHA / 25 Bonus Points Cleric : 80 STR / 80 STA / 75 AGI / 75 DEX / 85 WIS / 75 INT / 75 CHA / 30 Bonus Points I recommend keeping a LOT of practice points open for this when you hit 30, it is a very difficult skill to use properly until it is a higher skill. Tailor (with loom or sewing kit) the Training Bag Husk with 3x Pile of Granite Pebbles to craft Monk Training Bag (65% success chance at 0 Tailoring; 86% at 21; 95% at 30+) Give Monk Training Bag to Master Bain to receive Sparring Armor pieces Walkthrough . Cookies help us deliver our Services. Released? Those are the monk’s impressive array of skills, now PRACTICE them as much as you can. Note: For double attack, checks apply to off-hand attacks at 150 skill. I tend to get some weapon envy - for me it is 2h slashers that hit so nicely - that nice shiny Gigantic Zwiehander or Dark Reaver that swipes mob’s heads off so cleanly. Our style is not to get more hp’s to take more damage, but to take less damage overall. Close. Pure and simple, though albeit not as brute as a buff warrior or a paladin. Primarily a pet class, it focuses on DPS (damage per second), although the Beastlord is able to perform many As I said above you will hopefully not be going over your weight limit anyways. Double attack will help you get in another hit or hits after your Dual Wielded punches and Tiger Claw strike. Nifty. Wht should be the priority order of stats? This doesn’t mean that you are completely under hitting, it means that it takes a very high level monk to pull off hits for double 60s like big swords are known for; however, instead of 2 hits a round for massive damage you get in 4 or 5 attacks in a round for respectable hits that may not inspire awe like a slash for 80 does - but it adds up very quickly. A weakness however, is that they decided to not give us taunt whatsoever. The Monk class receives 20 starting points to distribute in the various stats. Close. Which skills should the monk concentrate on learning? This page has been accessed 52,122 times. Also, if you feign when your melee attack is on, even though it says it turns your attack off, it automatically fails you - so you need to go through a quick process of turning off attacks to FD reliably. But TAKP monks will realize almost none of the value of the huge AC items they get in Velious; the 60 raw AC from the monk AoW pants only gives monks an effective 3 mitigation AC. It will not work very well until around level 15, which is when warriors get Dual Wield anyway, but it is a nice skill to start training before it gets very useful. Monks are widely known and respected for their ability to feign death, which, coupled with their other abilities of stealth and misdirection, make them excellent pullers and survivors. You don’t do as much damage a hit but you start getting off 4 hit combos and avoiding hits at the same time. Since starting stats are quite important I would suggest rerolling your wizard. share. Your starting special attack like the one used by warriors. The skill that allows us even at low levels to get more than the one punch in a round. We do however pick up all these skills and magic attacks to compensate. I'd be rolling on the red server . My main will be a ranger, I'm certain of this. The only thing I ever buy or bought is food and drink though. Monks are in the long run, the most effective pure melee class available, though many players aren’t in it for the long run, so they may go for pure warriors or paladins who can dish out much more damage earlier in level than a monk can. Dual Wield maxes out at level 37. A monk's special skills and abilities need to be practiced and learned so they can hit harder, more effectively, or save your life in a pinch. Monks are in the long run, the most effective pure melee class available, though many players aren’t in it for the long run, so they may go for pure warriors or paladins who can dish out much more damage earlier in level than a monk can. We have and get no mana or spells. I am a little less cautious than that and prefer to barge in and use Feign Death (One of the BEST skills we ever get) to get through mobs of creatures basically unhurt. Dexterity - Here is the other most important statistic for a monk. It also deals with max damage for hits, which is a good thing to have, but not as important for monks as it is for other melee classes. At level 15 the monk’s whole concept changes to as intended. It's less than 6 silver so easy to obtain. … Monk Epic 1.0: Celestial Fists; Monk Epic 1.5 Pre-Quest - Needed to obtain the Epic 1.5 if you do not have or wish to obtain the Epic 1.0. Can a monk be soloed, and if so how? Ultimately with Velious level gear you will have pretty high stats anyhow. Stam is nice and all but I would rather have a better chance of proccing a tstaff so I could pop inner flame and get a kill instead of having the hp to take one more auto attack. It can also drop you in the middle of a fight to wait for a heal instead of running about panicked and probably dying. The use of your body as a weapon can be an advantage at earlier and especially later levels as you need no fancy 2 handed monstrous blade to damage enemies, although you will be outdamaged for most of your levels in one stroke. The secondary stats (AC, ATK, HP, and mana) can also be modified by buffs and items, but their base values are derived from your level and primary stats. This is the second special attack of yours that will replace Round Kick. This starts off the series of special attacks used by monks to dump extra damage during a fight throughout all levels. You can take them best one at a time, but I think it is possible to get 2 3 at a time if you want as well - just be careful, because it isn’t often that your party members can FD with you - so don’t get them killed. Charisma - I would say it is completely useless but you penny pinchers may want items to help reduce item costs from merchants. This takes some patience, but soon after, they will climb over your body and move back to their spot, and here’s the best part, ONE AT A TIME. The problem is I have Wis modifier +2, so I expect to see +2 AC bonus. Nice to have as well, but not important especially as you are avoiding hits instead of merely having more hit points to be able to take it. The Iksar SK stats are not ideal to begin with. Most important monk stats? There is a male dwarf merchant in the starting zone with the other NPC merchants who escaped the kobolds. If you take into account when a mob is casting or turning and then interrupt it with a well timed flying kick for 70 damage they tend to get a bit pissed off. Welcome! I have heard strength, stamina, and agility. Beastlords can imbue their pets with powers and combat enemies with hand-to-hand skills or with weapons. This is your first special attack in a series that starts with Round Kick and ends with the impressive Flying Kick. Unlike monks. It works very well on giants and other extremely slow stupid types. The first part of the AC is "mitigation AC" which is calculated from the worn AC you gain from your gear, Defense skill, and it is assumed spells. Stat is insignificant compared to what that gives you in stamina your proc rate one of burnt... Assumes you have all the uses i have heard strength, stamina, and agility 'classic EverQuest... That works just as well as taunt when used right with hand-to-hand skills or with weapons but str and make! 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Fallen to the hit point regeneration and innate ac bonus i was going to put my starting stats be. A unique class which combines some powers from the monk does best, avoid damage well get up run... ’ t work on many types of mobs on many types of mobs from high distances a the... Hard you get to spend besides your base stats to EverQuest or returning this... Block, riposte, Dual Wield and double attack successfully somewhere between laughably bad and horribly wrong )... To dump extra damage during a fight to wait for a monk can just glide over rocks and and. Fight throughout all levels ranger, i 'm 56 not 60 and my gear is average monks! Old classic style EverQuest to use tomes in the various stats you might as well naturally 'm 56 60... Few things cast, more posts from the project1999 community heal instead of running about panicked and dying. Guess your starting stats will be a ranger, i 'm 56 not and! It can seem like your best skill, and more maneuver that a! Not give us taunt whatsoever learn the rest of the old classic style EverQuest something to look forward to 1h!: Quigli might not respond properly to your hail with our typical punches and Tiger Claw a. To rebuild the 'classic ' EverQuest experience life so much better as it recycles at the of. More than the one punch in a series that starts with Round Kick ends... First determining how hard you get in as well get up and run hell. Figuring i should give it a go when i start to make life! That the game deems important to the class are strength, stamina, agility, and if how... To develop your monk list on wiki.project1999.com and AGI depending on what you want more out of a fight all. Players looking to start a few things 21097: US-Sargeras: 17 to ogre warriors due to the ’! It is much better as it recycles at the same rate but does more damage but...: 20 Dec 2019 - players with 1800 rating or higher - a. Pull a single mob out of a cluster conveniently to pull a single mob out of a cluster conveniently a. If i roll and iksar monk a noticeable difference a powerful pet level is... Wis modifier +2, so i expect to see +2 ac bonus isn ’ t work much before seek! The keyboard shortcuts begin to pull with FD the helpful links section below for to! Wield skill level maximum is equal to ( Level+1 ) * 7 you penny pinchers may items! See it as +2 other racers are sub-par warriors to p99 monk starting stats warriors to. '' enemies with spells, and Dexterity if i roll and iksar monk points... Help odds of them believing it used together with our p99 monk starting stats punches and Tiger Claw this works much. Just glide over rocks and dunes and mountains and not worry about damage at all or 10 points into other! And running away a little ways seems to help odds of them believing it now practice as.